A Real-Time 3D Audio Simulator for Cognitive Hearing Science
Mark Wickert
Abstract
This paper describes the development of a 3D audio simulator for use in cognitive hearing science
studies and also for general 3D audio experimentation. The framework that the simulator is built
upon is pyaudio\_helper, which is a module of the package scikit-dsp-comm. The simulator runs in
a Jupyter notebook and makes use of Jupyter widgets for interactive control of audio source
positioning in 3D space. 3D audio has application in virtual reality and in hearing assistive
devices (HAD) research and development. At its core the simulator uses digital filters to represent the
sound pressure wave propagation path from the sound source to each ear canal of a human subject.
Digital filters of 200 coefficients each for left and right ears are stored in a look-up table
as a function of azimuth and elevation angles of the impinging sound's source.
Head-related impulse response (HRIR), Head-related transfer function (HRTF), binaural hearing, virtual reality, audiology, hearing assistive devices (HAD),
DOI10.25080/Majora-7ddc1dd1-00b